30 January 2015
State of Corona: Thoughts and Reflections 2015
A lot has happened in the past year, so let's talk about where we've been and where we're headed in 2015....
30 January 2015
A lot has happened in the past year, so let's talk about where we've been and where we're headed in 2015....
21 January 2015
As I previously explained in Corona's iOS 64-bit transition plan, Apple has imposed new app submission requirements that require 64-bit slices to be present in your application binaries. Corona is now ready. Read on for the update....
21 January 2015
Starting in Corona SDK build 2015.2542, local and push notifications have been moved to a plugin. Read further to learn how to update your existing apps....
08 January 2015
John Luchin, of Classic Interactions, tells us about a useful tool they used in developing Lobster Tale with Corona....
15 December 2014
There is a new version of Corona Editor out. Read on to see how this version will make your workflow faster than ever!...
03 December 2014
Starting Feb 1, 2015, Apple is requiring all new app submissions to be 32/64-bit-universal. So between now and Jan 31, 2015, you can continue to submit your apps just as you do today, but once Feb 1 hits you'll need to make sure certain changes are in place....
20 November 2014
Today, we are shipping a new public release (2014.2511) for Corona SDK, Corona Enterprise, and CoronaCards. The theme for this release has been around app development workflow. ...
22 October 2014
We now have an Amazon GameCircle plugin for Corona developers....
08 October 2014
As of Corona SDK build #2455, Game Center (iOS) has been moved to a plugin. Read further to learn more....