On this week's Corona Geek podcast we looked at plugins for Game Center, Google Play Games Services, Touch ID, Luaproc, Serialize, and VLC. We also mentioned sample code for a NotTetris game, along with source code for a tic-tac-toe game using GPGS, and one for GameKit....
The Corona Labs business app sample project has been updated to support database and input operations. Read the post to learn more details and how you can grab this project and get started beyond games....
Last week on Corona Geek Hangout 174, we started a new game development series on creating a twin stick shooter game modeled after Geometry Wars. We stepped through an overview of the game’s design and the key game mechanics we will replicate in our own twin stick shooter. Here are clips from the hangout....
On today's Corona Geek Hangout we dove into the concepts and code behind creating cameras that follow the player around the world. We learned how to make the background appear to move while keeping the player in the same place. We started with a look at the full code for manually creating cameras and then we looked at using a camera module to make our code more readable....
Last week on Corona Geek Hangout 165, we continued our desktop game development series by adding a player, spawning enemies, and adding sprite animations to a top down shooter game. We also looked at using third party art in our game and how that art affected our overall game design and user input strategy. Here are clips from the Hangout....
During this week's Corona Geek Hangout, Dr. Brian Burton walked walk us through four code examples from his recently released Corona SDK book, "Learning Mobile Application and Game Development with Corona SDK". We'll also looked at code snippets from Corona's SampleCode folder....